Day 1 ยท 06:00 โ˜€
$0
โ€”
๐ŸŽต Music & sound
โ™ช โ€”
music: Open Lo-Fi ยท CC0
WASD/edge pan ยท scroll zoom ยท Q/E rotate ยท 1-5 or click guide to pick ยท click map to build ยท Esc/right-click deselect ยท X demolish ยท B guide ยท Space pause
๐Ÿ”ง BUILD GUIDEร—
Press 1โ€“5 or click a source below, then click the map near homes to build.
B to toggle
๐Ÿ“Š Grid Town uses anonymous analytics (stored on your device) to improve the game โ€” no ads, no cookies, nothing shared.
โ€” fps
Grid Town ยท v0.0.2
โšก GRID
supply / demand0 / 0 MW
served100%
town trust100%
cap ยท headroom0 ยท 0 MW
peak / now / min0 / 0 / 0
lit / grid / total0 / 0 / 0
net income+0 /day
grid upkeepโˆ’$0/s
wires โˆ’$0plants โˆ’$0fuel โˆ’$0
now โ˜€ 0 ๐Ÿ”‹ 0 ๐Ÿ”ฅ 0
builtโ€” โ€”
pollution ยท โ€”
โšก Production vs Demandlast 60s ยท MW ยท hover to inspect
solar wind nuclear gas battery demand shortfall
๐Ÿ“… Today's Forecastsupply vs demand ยท MW across 24h
solar wind nuclear demand gap (needs gas/battery) โ”‚ now
๐Ÿ’ฐ Cash Flowlast 60s ยท $/s
revenue (tax) costs (upkeep + fuel) margin
๐ŸŽฏ GOALS

๐Ÿ’ป Best on a computer

Grid Town is a mouse & keyboard builder โ€” you pan, zoom, and place power plants across a map, which needs a pointer and a bigger screen. Open this link on a laptop or desktop for the full experience.

gridtown.vercel.app

A cel-shaded town of houses beside a winding river

โšก Keep the Town Powered

A growing town needs electricity. Build power near the houses to light them up: a lit home pays you for its power every second โ€” a home in the dark pays nothing. Keeping the lights on as the town spreads is how you earn and afford to grow.

Placing a solar source near homes; green lines show the houses it reaches

๐Ÿ”จ Build Power Sources

By default your cursor just explores โ€” hover a house, plant, or line to inspect it. To build, pick a power source: press its number key 1โ€“5 or click it in the build guide on the right, then click a tile near homes to place it (each source only powers houses in range โ€” the green lines). You can build on open ground only โ€” water, houses, and roads are blocked. Press Esc or right-click to stop building and go back to exploring.

The production-vs-demand graph and the daily supply forecast

๐Ÿ“Š Watch the Dashboard

The bottom strip is your control room. Keep your colored supply above the white demand line โ€” any red gap means homes go dark. The forecast shows solar fading into the evening peak โ€” and wind sags then too โ€” so plan ahead with batteries or gas. And demand keeps rising as the town grows and homes electrify, so a grid that's enough today won't be enough next week โ€” keep expanding.

A town crowded with gas plants, their flares glowing

๐Ÿญ Two Ways to Lose

Pollution: gas is cheap and runs anytime, but it pollutes โ€” lean on it too hard and emissions hit the cap โ†’ game over. Bankruptcy: every plant costs upkeep for as long as it stands, so an overbuilt grid bleeds cash even when idle โ€” let your balance sit in the red and it's over too. Grow fast, but don't choke the town or overbuild.

A clean town at night, every home's windows glowing โ€” fully powered

๐Ÿ† How to Win: Sustainable City

Run a real town entirely on clean power. You reach a โญ Sustainable City when you hold all of this for 90 seconds:

  • 50 homes powered (fewer on Relaxed)
  • grid kept ~fully supplied โ€” no brownouts
  • no gas burning โ€” sun, wind, nuclear & batteries only

Choose your pace

You can balance supply, demand, budget, and pollution at your own speed. Pick one to begin:

๐Ÿ”Š Best with sound on โ€” lo-fi music plays as you build. Mute anytime with the ๐Ÿ”Š button up top.

Game Over

โญ Sustainable City!

You're powering a whole town on clean energy โ€” no gas, no brownouts. That's the win. ๐ŸŽ‰