WASD/edge pan ยท scroll zoom ยท Q/E rotate ยท 1-5 or click guide to pick ยท click map to build ยท Esc/right-click deselect ยท X demolish ยท B guide ยท Space pause
๐ง BUILD GUIDEร
Press 1โ5 or click a source below, then click the map near homes to build.
B to toggle
๐ Grid Town uses anonymous analytics (stored on your device) to improve the game โ no ads, no cookies, nothing shared.
โ fps
Grid Town ยท v0.0.2
โก GRID
supply / demand0 / 0 MW
served100%
town trust100%
cap ยท headroom0 ยท 0 MW
peak / now / min0 / 0 / 0
lit / grid / total0 / 0 / 0
net income+0 /day
grid upkeepโ$0/s
wires โ$0plants โ$0fuel โ$0
now โ 0 ๐ 0 ๐ฅ 0
builtโ โ
pollution ยท โ
โก Production vs Demandlast 60s ยท MW ยท hover to inspect
solarwindnucleargasbatterydemandshortfall
๐ Today's Forecastsupply vs demand ยท MW across 24h
solarwindnucleardemandgap (needs gas/battery)โ now
๐ฐ Cash Flowlast 60s ยท $/s
revenue (tax)costs (upkeep + fuel)margin
๐ฏ GOALS
๐ป Best on a computer
Grid Town is a mouse & keyboard builder โ you pan, zoom, and place power plants across a map, which needs a pointer and a bigger screen. Open this link on a laptop or desktop for the full experience.
gridtown.vercel.app
โก Keep the Town Powered
A growing town needs electricity. Build power near the houses to light them up: a lit home pays you for its power every second โ a home in the dark pays nothing. Keeping the lights on as the town spreads is how you earn and afford to grow.
๐จ Build Power Sources
By default your cursor just explores โ hover a house, plant, or line to inspect it. To build, pick a power source: press its number key 1โ5 or click it in the build guide on the right, then click a tile near homes to place it (each source only powers houses in range โ the green lines). You can build on open ground only โ water, houses, and roads are blocked. Press Esc or right-click to stop building and go back to exploring.
๐ Watch the Dashboard
The bottom strip is your control room. Keep your colored supply above the white demand line โ any red gap means homes go dark. The forecast shows solar fading into the evening peak โ and wind sags then too โ so plan ahead with batteries or gas. And demand keeps rising as the town grows and homes electrify, so a grid that's enough today won't be enough next week โ keep expanding.
๐ญ Two Ways to Lose
Pollution: gas is cheap and runs anytime, but it pollutes โ lean on it too hard and emissions hit the cap โ game over. Bankruptcy: every plant costs upkeep for as long as it stands, so an overbuilt grid bleeds cash even when idle โ let your balance sit in the red and it's over too. Grow fast, but don't choke the town or overbuild.
๐ How to Win: Sustainable City
Run a real town entirely on clean power. You reach a โญ Sustainable City when you hold all of this for 90 seconds:
50 homes powered (fewer on Relaxed)
grid kept ~fully supplied โ no brownouts
no gas burning โ sun, wind, nuclear & batteries only
Choose your pace
You can balance supply, demand, budget, and pollution at your own speed. Pick one to begin:
๐ Best with sound on โ lo-fi music plays as you build. Mute anytime with the ๐ button up top.
Game Over
โญ Sustainable City!
You're powering a whole town on clean energy โ no gas, no brownouts. That's the win. ๐